Eye-sucking! The three-point curse attacks the Thunder again. Outrageous 3-of-20 dreams back to the midseason game
At the last moment of the third quarter, Pacers Shepard hit a buzzer-beating three-pointer, and the Pacers led to 30 points. At the beginning of the fourth quarter, Thunder Knights retreated and the finals were waiting for the tiebreak battle. On this night, the Pacers' three-pointers were not particularly accurate, but they finally made 15 of 42 shots, and 7 different players made three-pointers. In contrast, the Thunder, their three-pointers are enough to describe them as the word "eye-shot". There were only 8 of 30 shots in the whole game. If 5 of 10 shots were removed in the garbage time, the Thunder's three-pointers were only 3 of 20 shots in the first three quarters. Obviously, such projection data cannot help them win away games. In fact, this is not the first time that a three-pointer has become a nightmare for the Thunder. The biggest reason why they were reversed by the Mavericks in the Western Conference Semi-Finals was the unstable three-point shooting. In that round of the series, their three-point shooting percentage was only 33.5%, so the Mavericks' center could stay at the basket to protect the basket. This season's regular season, the Thunder's three-pointers look to improve. But in the key game, three-pointers are still time bombs. For example, in the midseason final, the Thunder made only 5 of 32 three-pointers. So far in the playoffs, their three-pointers have exploded more than once, resulting in the team's loss. On the other hand, when the Thunder can make three-pointers, especially when the role players can make three-pointers, the Thunder's offense will immediately come to another level. For example, in the Battle of Tianwang Mountain, Dort, Wallace and Wiggins made a total of 10 of 17 shots, and the team's offense suddenly opened. The three men fell into silence in this game, and the Thunder team made poor three-pointers, so the Pacers' defense became smaller and smaller. This strategy not only lowered SGA and Javier's scores, but more importantly, it forced the Thunder to make 21 mistakes, of which Alexander made 8 mistakes alone. Degnot said this when talking about the SGA turnover: "From our perspective, this is unusual, but first of all, Indiana must be praised... This is a collective problem, not a person's fault, but we did not play as we should." The Thunder's 21 mistakes set a season high in this game, and the Pacers' 16 steals also set a record. SGA said that if they want to win the game seven, the most important thing is to protect the ball. On the other hand, the protection of the ball rights and the three-point shooting are actually complementary, and these two factors are the winning codes of the Thunder tiebreaker. (text/mango)
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